Scooby-doo and the Cyber Chase

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By Jenny Markas, Jesse Leon McCann
Publisher Scholastic Paperbacks
Scooby-doo and the Cyber Chase
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When their friend Eric programs a video game based on their adventures, ScoobyDoo and his friends are swept into the game, where they must avoid the Phantom Virus, make their way to the tenth level, and face the game versions of themselves to return to the real world.When their friend Eric makes a video game based on their adventures, ScoobyDoo and his friends are swept into it, where they must avoid the Phantom Virus, get to the tenth level, and face versions of themselves to return to reality.

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8490 words8,490 words
62 pages62 pages
Lexile 680LLexile 680L
Grade 2 to 5Grade 2 to 5
Published 2001Published 2001

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Book ISBN:

0439313910

Sample Book Reading logs and activities:
Graphic Organizers - Scooby-doo and the Cyber Chase

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