Jumpman Rule 1: Don't Touch Anything!

Hear it
By James Valentine; Raquel Jaramillo
Publisher Simon Schuster - (Aladdin)
Jumpman Rule 1: Don't Touch Anything!
Preview: Hear it

The first and only rule of time travel in the year fifteen billion and seventythree is simple enough DONT TOUCH ANYTHING. Theodore Pine Four is perfectly willing to follow this rule when he wins a contest for the latest TimeMaster JumpMan. If all goes according to plan, this new model should send him as an invisible onlooker to an exciting time and place for a fiveminute testrun. But instead of landing somewhere cool, like the fall of Troy or the sinking of the Titanic, why does he end up in the middle of some girls bedroom in the twentyfirst century, where nothing interesting is happening? And why is he visible?Theo may think nothing interesting is happening, but in that same bedroom, Jules Santorini is very interested in asking Gen Corrigan out on a date. Hes nervous enough without a strange boy appearing in the room, claiming to be from the year fifteen billion and seventythree! Of all times for someone from the future to show up...Can Theo get back to his own time without disintegrating? Will Gen ever go on that date with Jules? And most important, can they set things right without touching anything?

Read full description [+]
53659 words53,659 words
288 pages288 pages
Lexile 730LLexile 730L
Published 2005Published 2005

On Grade Vocabulary:

Show more words [+]

Challenge Words Vocabulary

Show more words [+] View ALL Vocabulary Lessons

Book ISBN:

9780689868771

Sample Book Reading logs and activities:
Graphic Organizers - Jumpman Rule 1: Don't Touch Anything!

YEAH. Try it FREE!

Gitf box

Try our 14-day Free Trial to test drive
the booktaco program.

Sign up for a 14-Day Free Trial Not now, thank you
View all games!
Back to main site